Updates - World to Build

What We're Working On

Client/Builder CPU and Network Efficiency Upgrades
Along with the component and properties upgrades, we are adding a new object property called "static" which lets players choose if an object will never do anything except stay where it is without changing. If players have showcase maps where nothing changes or moves, setting all of the objects to static will drastically increase performance.
Progress
(0 / 100%)
March 05th, 2021
(Work Began)
Shareable Designs
We are developing a system where players can create voxel-based models in our voxel editor that can be placed into worlds. Players will be able to create their own voxel designs or get them from others!
Progress
(0 / 100%)
February 22nd, 2021
(Work Began)
Materials and Visuals Update
We are changing our materials system and in-game visuals to better align with our goals as a sandbox game. This update will include changes to how materials are used, what materials we offer, and how the in-game visuals of our client are perceived.
Progress
(0 / 100%)
February 15th, 2021
(Work Began)
Compentents and Properties Upgrades
We're upgrading components and properties of objects to allow for more abstract objects to be created, like "empties" and blocks that also have a light or spawn point component, multiple scripts on a block, and more. This update includes changes to the backend of the builder UI and all objects in the game.
Progress
(0 / 100%)
February 15th, 2021
(Work Began)
Legacy World Support Upgrades
We are upgrading our legacy world support to continue supporting older games with a faster system.
Progress
(100 / 100%)
February 15th, 2021
(Work Began)
Capes + Hats
We're adding capes and hats to the Marketplace! Capes and hats will be special voxel-based creations uploaded to the Marketplace. They will also include special-stock collectible items that go off sale after a certain amount of time. We'll announce more as we get closer to a release!
Progress
(73 / 100%)
January 30th, 2021
(Work Began)
Cross-Platform Launcher + Voxel Editor
We're deprecating our current launcher for the Windows platform in favor of a cross-platform launcher. This will enable us to reach players with other operating systems easier. This update also includes our new voxel editor, which will allow players to build their own designs and submit them to the Marketplace. For more information, check out this blog post: https://blog.worldtobuild.com/2021/01/new-year-new-update/
Progress
(100 / 100%)
July 15th, 2020
(Work Began)
January 29th, 2021
(Official Release)
Voxel Avatar Update
We are changing our current avatars to a voxel-based system! This will enable players to build their own avatars straight from the builder client. Read more about what this feature includes here: https://blog.worldtobuild.com/2021/01/new-year-new-update/
Progress
(100 / 100%)
May 15th, 2020
(Work Began)
January 27th, 2021
(Official Release)

World to Build is in alpha release. Help us improve the game by sharing your opinions with us! If you run into a bug, please let us know so we can improve your experience.

(13+)