Updates - World to Build

What We're Working On

Upgraded Builder UI
We're making updates to the UI in the world builder!
Progress
(33 / 100%)
Start: 09/11/2021
Upgraded Builder Tools
We're polishing and revamping the tools you use to build inside of the world builder!
Progress
(50 / 100%)
Start: 09/11/2021
bLua Performance Overhaul
We are diving into how we can improve bLua performance to help builders make better worlds.
Progress
(0 / 100%)
Start: 09/11/2021
New Animations and Emotes
We're adding new-and-improved animations and emotions in-game!
Progress
(5 / 100%)
Start: 08/16/2021
Movement Update
We're adding some improvements to our character controller. This update will include new and improved character handling and new functions with Lua for your character.
Progress
(100 / 100%)
Start: 04/12/2021
Release: 04/30/2021
Sound Library + In-Game Sounds
We're adding sounds to the World to Build experience! Along with common sounds like footsteps, jumps, clicks, and other ambient sounds, we're adding a sound library full of sounds players can build their worlds with!
Progress
(90 / 100%)
Start: 04/10/2021
Client/Builder CPU and Network Upgrades
Along with the component and properties upgrades, we are adding a new object property called "static" which lets players choose if an object will never do anything except stay where it is without changing. If players have showcase maps where nothing changes or moves, setting all of the objects to static will drastically increase performance.
Progress
(66 / 100%)
Start: 03/05/2021
Shareable Designs
We are developing a system where players can create voxel-based models in our voxel editor that can be placed into worlds. Players will be able to create their own voxel designs or get them from others!
Progress
(95 / 100%)
Start: 02/22/2021
Materials and Visuals Update
We are changing our materials system and in-game visuals to better align with our goals as a sandbox game. This update will include changes to how materials are used, what materials we offer, and how the in-game visuals of our client are perceived.
Progress
(25 / 100%)
Start: 02/15/2021
Components and Properties Upgrades
We're upgrading components and properties of objects to allow for more abstract objects to be created, like "empties" and blocks that also have a light or spawn point component, multiple scripts on a block, and more. This update includes changes to the backend of the builder UI and all objects in the game.
Progress
(90 / 100%)
Start: 02/15/2021
Legacy World Support Upgrades
We are upgrading our legacy world support to continue supporting older games with a faster system.
Progress
(100 / 100%)
Start: 02/15/2021
Release: 04/30/2021
Capes + Hats
We're adding capes and hats to the Marketplace! Capes and hats will be special voxel-based creations uploaded to the Marketplace. They will also include special-stock collectible items that go off sale after a certain amount of time. We'll announce more as we get closer to a release!
Progress
(100 / 100%)
Start: 01/30/2021
Release: 09/11/2021
Cross-Platform Launcher + Voxel Editor
We're deprecating our current launcher for the Windows platform in favor of a cross-platform launcher. This will enable us to reach players with other operating systems easier. This update also includes our new voxel editor, which will allow players to build their own designs and submit them to the Marketplace. For more information, check out this blog post: https://blog.worldtobuild.com/2021/01/new-year-new-update/
Progress
(100 / 100%)
Start: 07/15/2020
Release: 01/29/2021
Voxel Avatar Update
We are changing our current avatars to a voxel-based system! This will enable players to build their own avatars straight from the builder client. Read more about what this feature includes here: https://blog.worldtobuild.com/2021/01/new-year-new-update/
Progress
(100 / 100%)
Start: 05/15/2020
Release: 01/27/2021